| Ethnography and virtual worlds: A handbook of method T Boellstorff, B Nardi, C Pearce, TL Taylor Princeton University Press, 2012 | 927 | 2012 |
| Communities of play: Emergent cultures in multiplayer games and virtual worlds C Pearce MIT Press, 2011 | 551 | 2011 |
| Towards a game theory of game C Pearce First person: New media as story, performance, and game 1, 143-153, 2004 | 265 | 2004 |
| Productive play: Game culture from the bottom up C Pearce Games and Culture 1 (1), 17-24, 2006 | 199 | 2006 |
| The Hegemony of Play. J Fron, T Fullerton, JF Morie, C Pearce DiGRA Conference, 2007 | 177 | 2007 |
| The truth about baby boomer gamers: A study of over-forty computer game players C Pearce Games and Culture 3 (2), 142-174, 2008 | 169 | 2008 |
| Artemesia.(2009) C Pearce Communities of play: Emergent cultures in multiplayer games and virtual worlds, 0 | 152 | |
| Theory wars: An argument against arguments in the so-called ludology/narratology debate C Pearce | 90 | 2005 |
| Sims, BattleBots, Cellular Automata God and Go. A Conversation with Will Wright C Pearce Game Studies 2 (1), 2002 | 81 | 2002 |
| Emergent authorship: the next interactive revolution C Pearce Computers & graphics 26 (1), 21-29, 2002 | 80 | 2002 |
| Playing dress-up: Costumes, roleplay and imagination J Fron, T Fullerton, JF Morie, C Pearce Philosophy of computer games, 24-27, 2007 | 77 | 2007 |
| An empirical study of cognition and theatrical improvisation B Magerko, W Manzoul, M Riedl, A Baumer, D Fuller, K Luther, C Pearce Proceedings of the seventh ACM conference on Creativity and cognition, 117-126, 2009 | 75 | 2009 |
| Artemesia.(2009). Communities of play: Emergent cultures in multiplayer games and virtual worlds C Pearce Cambridge, MA: MIT Press, 0 | 65 | |
| 11 Getting Girls into the Game: Toward a “Virtuous Cycle” T Fullerton, J Fron, C Pearce, J Morie | 57 | 2008 |
| Knee-high boots and six-pack abs: Autoethnographic reflections on gender and technology in Second Life D Dumitrica, G Gaden Journal For Virtual Worlds Research 1 (3), 2009 | 55 | 2009 |
| Story as play space: Narrative in games C Pearce Game on: The history and culture of videogames, 112-19, 2002 | 55 | 2002 |
| Communities of play C Pearce | 45 | 2009 |
| " Because it just looks cool!" Fashion as character performance: The Case of WoW L Klastrup, S Tosca Virtual Worlds Institute, Inc., 2009 | 43* | 2009 |
| Games as art: The aesthetics of play C Pearce Visible Language 40 (1), 66, 2006 | 40 | 2006 |
| A game of one’s own: Towards a new gendered poetics of digital space T Fullerton, JF Morie, C Pearce Proceedings DAC, 2007 | 38 | 2007 |