| Patterns in game design S Bjork, J Holopainen Charles River Media, 2005 | 1135 | 2005 |
| Pirates! Using the Physical World as a Game Board. S Björk, J Falk, R Hansson, P Ljungstrand Interact 1, 423-430, 2001 | 428 | 2001 |
| Games and design patterns S Björk, J Holopainen The game design reader, 410-437, 2006 | 335* | 2006 |
| WEST: a Web browser for small terminals S Björk, LE Holmquist, J Redström, I Bretan, R Danielsson, J Karlgren, ... Proceedings of the 12th annual ACM symposium on User interface software and …, 1999 | 214 | 1999 |
| Designing gamification: creating gameful and playful experiences S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013 | 165 | 2013 |
| Game mechanics: Describing computer-augmented games in terms of interaction S Lundgren, S Bjork Proceedings of TIDSE 3, 2003 | 134 | 2003 |
| Designing ubiquitous computing games–a report from a workshop exploring ubiquitous computing entertainment S Björk, J Holopainen, P Ljungstrand, KP Åkesson Personal and Ubiquitous Computing 6 (5-6), 443-458, 2002 | 119 | 2002 |
| Game design in virtual reality systems for stroke rehabilitation. D Goude, S Björk, M Rydmark MMVR, 146-148, 2007 | 82 | 2007 |
| Gameplay Design Patterns for Believable Non-Player Characters. P Lankoski, S Björk DiGRA Conference, 2007 | 77 | 2007 |
| Dark patterns in the design of games JP Zagal, S Björk, C Lewis Foundations of Digital Games 2013, 2013 | 74 | 2013 |
| Game research methods: An overview P Lankoski, S Björk Lulu. com, 2015 | 71 | 2015 |
| Special issue on ubiquitous games S Björk, J Holopainen, P Ljungstrand, R Mandryk Personal and Ubiquitous Computing 6 (5-6), 358, 2002 | 70 | 2002 |
| Game design patterns for mobile games O Davidsson, J Peitz, S Björk Project report to Nokia research center, Finland, 2004 | 69 | 2004 |
| Pirates: proximity-triggered interaction in a multi-player game J Falk, P Ljungstrand, S Björk, R Hansson Conference on Human Factors in Computing Systems: CHI'01 extended abstracts …, 2001 | 69 | 2001 |
| Redefining the focus and context of focus+ context visualization S Bjork, J Redstrom IEEE Symposium on Information Visualization 2000. INFOVIS 2000. Proceedings …, 2000 | 67 | 2000 |
| Insectopia: exploring pervasive games through technology already pervasively available J Peitz, H Saarenpää, S Björk Proceedings of the international conference on Advances in computer …, 2007 | 60 | 2007 |
| Hierarchical flip zooming: enabling parallel exploration of hierarchical visualizations S Björk Proceedings of the working conference on Advanced visual interfaces, 232-237, 2000 | 54 | 2000 |
| POWERVIEW Using information links and information views to navigate and visualize information on small displays S Björk, J Redström, P Ljungstrand, LE Holmquist International Symposium on Handheld and Ubiquitous Computing, 46-62, 2000 | 46 | 2000 |
| A framework for focus+ context visualization S Bjork, LE Holmquist, J Redstrom Proceedings 1999 IEEE Symposium on Information Visualization (InfoVis' 99 …, 1999 | 46 | 1999 |
| The BubbleBadge: a wearable public display J Falk, S Björk CHI'99 extended abstracts on Human factors in computing systems, 318-319, 1999 | 44 | 1999 |